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Hannarchy | Graduation Project

Welcome to the art and story of our game prototype, Hannarchy.
It is a student project done in 1 year along classes.

Hannarchy is a third-person action-adventure piloting game where you play as the daredevil Hannah.

It takes place in a space station from a parallel universe where wealthy, opulent Toad-Men enforce their laws upon the poor, emaciated Mosquito-Men.

We chose to base our concepts on animals to create original designs. The mosquitoes represent the people — seen by the rich class as an insignificant, invasive, and dangerous species.
In contrast, the ruling class is inspired by one of the mosquito’s predators: the toad. We wanted a slimy, opulent, and revolting caricature for our villains.

For the artistic direction, we aimed to emphasize chaos through patched-up, twisted structures, a subversive attitude with a punk aesthetic, and a sense of fun with bold, contrasting colors between environments and lighting effects.

There are any more concepts and other work to see for this project but I am mainly presenting here what work I have done.

3D team: Victoria Jacquelin (Modeling, Texturing), Jimmy Vermeulen (Animation, VFX), Lucie Binet(Concept art), Loris Durantet (Lighting, Compositing) (and help from other classmates.)
Game designers: Julien Croynar, Gwendal Touchée, Clément Olivo, Clément Roudet, Alexis Garrigue, Théo Gueret
Musicians: Luna Faure & Victor Lézère.

Hananrchy Trailer

Hannarchy intro cinematic

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Shot of the trailer

Poster of the game.
Made by Lucie Binet

Poster of the game.
Made by Lucie Binet

Character design, by Lucie Binet
Hannah is our protagonist, a young rebel from the slum. Kröt is her sworn ennemy, a toad from the rich class and also the governor of the station. Jhonny is a friend (npc) who gives Hannah missions.

Character design, by Lucie Binet
Hannah is our protagonist, a young rebel from the slum. Kröt is her sworn ennemy, a toad from the rich class and also the governor of the station. Jhonny is a friend (npc) who gives Hannah missions.

A.E.D.E.S.
Sculpt & Rig by Jimmy Vermeulen.

A.E.D.E.S.
Sculpt & Rig by Jimmy Vermeulen.

A.E.D.E.S. in game
We wanted a space ship which could move around easily and look appealing to pilot. It had to be fast and agile, while having the aspect of a mosquito. The color red represents the inhabitants of the slum and our protagonist Hannah.

A.E.D.E.S. in game
We wanted a space ship which could move around easily and look appealing to pilot. It had to be fast and agile, while having the aspect of a mosquito. The color red represents the inhabitants of the slum and our protagonist Hannah.

AEDES in parts
Its color and parts are customizable.

Radar
Like irl radars, those infrastructures flash drivers who dare to exceed the speed limit.

Radar
Like irl radars, those infrastructures flash drivers who dare to exceed the speed limit.

Spawner
These huge tadpoles are built to shelter and protect inactive drones.

Spawner
These huge tadpoles are built to shelter and protect inactive drones.

Drones
Those tadpole-like drones are more dangerous than they look. They are sent after who ever breaks the law. They explode on contact.
Base made by Benjamine Pyot.

Drones
Those tadpole-like drones are more dangerous than they look. They are sent after who ever breaks the law. They explode on contact.
Base made by Benjamine Pyot.

Generator

Generator

Generator
The player needs to destroy the generator inside this lotus-shaped shell to get ride of kamikaze drones.

Generator
The player needs to destroy the generator inside this lotus-shaped shell to get ride of kamikaze drones.

Generator opening

Sticobus
Outside and Inside of the garage where Hannah and her father fix and custom vehicles. This is where Hannah created her ship.

Sticobus
Outside and Inside of the garage where Hannah and her father fix and custom vehicles. This is where Hannah created her ship.

Sticobus
Inside in game.

Sticobus
Inside in game.

Rocket
Hannah’s path to chaos starts by destroying Kröt’s inventions — and nothing does the job better than a taunting rocket.

Rocket
Hannah’s path to chaos starts by destroying Kröt’s inventions — and nothing does the job better than a taunting rocket.

Radio
Chaos can not be unleashed without great music.

Radio
Chaos can not be unleashed without great music.

Vehicles
Inhabitants' vehicles to drive around in this gigantic slum.
Screenshots of the work in progress.
Base of the 2nd one done by Zoe Thomasson. Model of 1st one by Jimmy and Loris.

Vehicles
Inhabitants' vehicles to drive around in this gigantic slum.
Screenshots of the work in progress.
Base of the 2nd one done by Zoe Thomasson. Model of 1st one by Jimmy and Loris.

Train
There is also public transportation. These different vehicles give bonus point to the player if he risks to drive close by.

Train
There is also public transportation. These different vehicles give bonus point to the player if he risks to drive close by.

Assets
Some bases made by Yanis Ghiringhelli.

Assets
Some bases made by Yanis Ghiringhelli.

Assets

Assets

Assets wireframe

Assets wireframe

Diorama
Blueprint in Unreal Engine

FX by Jimmy Vermeulen
We tried to recreate a 2D comics style in 3D, with bright colors and letters.

Artbook page exemple
Hannah draws, scribbles her life and experiences.

Artbook page exemple
Hannah draws, scribbles her life and experiences.

UI, by Lucie Binet

UI, by Lucie Binet

UI in game

UI in game

Exemple of gameplay - WIP from April

Texture Map

Texture Map