Hello 🌸
I’m excited to share our 3D fanart: Link’s House from The Legend of Zelda: Breath of the Wild!
This project was created in collaboration with my friend and talented artist, Luciel Haudebourg.
https://www.artstation.com/lucielhaudebourg
We drew inspiration from Walking Jay Art’s reinterpretation of Link’s House. Their concept and breakdown were invaluable references that really helped me shape the scene:
https://www.artstation.com/artwork/48n9n8
For this project, I was responsible for the house and all props, including low and high poly modeling, sculpting, baking, and texturing. I also worked on the wind effects and created the fire simulation in Niagara.
It was a great opportunity to push my stylization skills further and experiment with something new: vertex painting in Unreal Engine.
Our friend Loris Durantet also participated for the dusk & night shots, where he did lighting and compositing.
https://www.artstation.com/loris_durantet
Hope you like it! ✨
Turn around the scene
Assets Wireframe
Wood material set up - textures made in substance painter & designer
Lighting & Compositing by Loris Durantet
Lighting & Compositing by Loris Durantet